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Industrial site

HELIOS One

An NCR-held pre-war solar plant hiding the ARCHIMEDES II orbital weapon, unlocked during the quest That Lucky Old Sun.

Faction
New California Republic
Danger
Low
Map position
12 × 12

HELIOS One is a pre-war solar power plant on the highway between Novac and the 188 Trading Post, and the site of a bitter battle in which the Brotherhood of Steel lost to the NCR. Today Lieutenant Haggerty and her troopers hold the plant, with the dubious scientist Fantastic in charge of getting it running and the Followers' Ignacio Rivas quietly watching over the project. The plant produces almost no power, which is where you come in.

That Lucky Old Sun asks you to reactivate the plant, which means getting the mirror field terminals working and fighting through the solar collection tower while robots and turrets try to stop you. At the end you choose where the power goes: McCarran and the Strip, Freeside and Westside, the whole region, or into ARCHIMEDES II, a hidden orbital laser. Arming ARCHIMEDES II does not fire it; you can only call down strikes once you also have Euclid's C-Finder from Max in Freeside. A separate option arms the plant's ARCHIMEDES I security system, which wipes out the NCR garrison.

Dangers are moderate: robots and turrets inside the tower, traps and guard dogs around the mirror field terminals, and the NCR if you turn the plant's defenses on them. A Speech or Science check of 30, or a good NCR reputation, gets you past Lieutenant Haggerty at the entrance, and Science helps with the tower terminals. The plant also has decent loot and a fair amount of scrap. For NCR-friendly players, sending power to McCarran and the Strip earns NCR fame, while powering the whole region pleases the Followers.

How to get there

From Novac follow the road north toward the 188 Trading Post; the mirror field and tower of HELIOS One sit beside the road.

Related quests

  • That Lucky Old Sun
  • I Could Make You Care

Notable characters

  • Lieutenant Haggerty
  • Fantastic
  • Ignacio Rivas

Tips

  • A high Science skill helps with the terminals in the solar collection tower and the dialogue with Fantastic.
  • Arming ARCHIMEDES I wipes out the NCR troopers; send power to McCarran and the Strip if you want NCR fame.
  • Euclid's C-Finder, needed to aim ARCHIMEDES II, is carried by a boy named Max in Freeside.

Collectibles and items here