Fallout New Vegas unique weapon locations
Where to find every base-game unique weapon, with how to get it and a map pin.
82 items
Guns22
- 01Show on map
Christine's COS silencer rifleOld World Blues
Second floor of the ruined building just outside the northwest corner of the Little Yangtze fence, next to an ammunition box.
Base weapon: Sniper rifle
How to get it: Climb to the second floor of the ruin at the northwest corner of the camp and look carefully, as the rifle blends into the wall. Three lobotomites spawn to the north when you take it; they face away from you, so they are easy to sneak attack.
- 02Show on map
Bozar
Sold by the Vendortron at the Gun Runners kiosk.
Base weapon: Light machine gun
How to get it: Buy it from the Vendortron. Requires the Gun Runners' Arsenal add-on. It comes with a scope.
- 03Show on map
Li'l Devil
Sold by Mick at Mick & Ralph's in Freeside; you do not need to pass his Speech check for the special stock.
Base weapon: 12.7mm pistol
How to get it: Buy it from Mick. Requires the Gun Runners' Arsenal add-on. The Vendortron at Gun Runners sells it only if Mick died before the add-on was installed; if he died after, the gun cannot be obtained. It is a holdout weapon.
- 04Show on map
Medicine Stick
Sold by the Vendortron at the Gun Runners kiosk.
Base weapon: Brush gun
How to get it: Buy it from the Vendortron. Requires the Gun Runners' Arsenal add-on. Only the anti-materiel rifle has a higher damage per shot among ballistic rifles.
- 05Show on map
Paciencia
Sold by Cliff Briscoe in the Dino Bite gift shop in Novac. If Cliff is dead, the Vendortron at Gun Runners sells it instead.
Base weapon: Hunting rifle
How to get it: Buy it from Cliff Briscoe. Requires the Gun Runners' Arsenal add-on. A hunting rifle built for critical hits that can still use hollow point rounds.
- 06Show on map
Sleepytyme
Sold by the Vendortron at the Gun Runners kiosk.
Base weapon: 10mm submachine gun
How to get it: Buy it from the Vendortron. Requires the Gun Runners' Arsenal add-on. It is an improved holdout weapon, so it can be carried into casinos with 50 Sneak.
- 07Show on map
A Light Shining in DarknessHonest Hearts
Carried by Joshua Graham at Angel Cave. After the main story ends with the tribes' help, a copy waits in the reward footlocker in front of the Southern Passage.
Base weapon: .45 Auto pistol
How to get it: Finish Honest Hearts with Joshua alive and open the footlocker that appears in front of the Southern Passage during Departing Paradise. It can also be looted from Joshua's body if he is killed before or during Crush the White Legs or Flight from Zion, but killing him starts Chaos in Zion and turns the tribes hostile.
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Survivalist's rifleHonest Hearts
In the Survivalist's duffle bag beside Randall Clark's remains, behind three evergreen trees on top of the Red Gate.
Base weapon: Service rifle
How to get it: Climb to the summit of the Red Gate and take it from the duffle bag. Get it early: White Legs and even your companion can path up and take it, and if an NPC still holds it when the add-on ends it is lost for good. It fires 12.7mm rounds.
- 09Show on map
That Gun
Dino Bite gift shop inside the dinosaur at Novac
Base weapon: 5.56mm pistol
How to get it: Sold by Cliff Briscoe at the Dino Bite gift shop in Novac. If you would rather not pay, a copy also sits on a shelf in the locked storeroom behind the gift shop counter; sneak in while nobody is watching and take it.
- 10Show on map
Lucky
Bison Steve Hotel gift shop, floor safe
Base weapon: .357 Magnum revolver
How to get it: Inside the Bison Steve Hotel in Primm. Go through the front entrance, then into the gift shop on the left; the Hard-locked floor safe is behind the cash register, with a copy of Tales of a Junktown Jerky Vendor on top. The hotel is full of Escaped Convicts, so clear it when you rescue Deputy Beagle.
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Maria
The Tops casino, Benny's suite
Base weapon: 9mm pistol
How to get it: Benny carries Maria. The simplest route is to confront him in his suite at The Tops during Ring-a-Ding-Ding, kill him and loot the body. If he escapes to The Fort you can still kill him there (for example in the arena) and take it.
- 12Show on map
Mysterious Magnum
Lonesome Drifter by the Sunset Sarsaparilla billboard just north of El Dorado Gas & Service, east of El Dorado Dry Lake
Base weapon: .44 Magnum revolver
How to get it: Carried by the Lonesome Drifter, who sits in front of a Sunset Sarsaparilla billboard beside the highway, just north of El Dorado Gas & Service and east of El Dorado Dry Lake. During Talent Pool (started by Tommy Torini at The Tops) pass a Barter 50 check while recruiting him and he gives you the revolver. If you fail that check, the only way to get it is to kill him.
- 13Show on map
Ratslayer
Makeshift lab on the upper level of Broc Flower Cave
Base weapon: Varmint rifle
How to get it: Take the right-hand path through Broc Flower Cave and follow the ledge above the main chamber to a small makeshift lab behind a broken fence. Ratslayer is propped by the desk there, alongside a radiation suit, medical gear and a stash of chems. The cave is full of tough giant rats and parts of it are radioactive, and broc flowers grow thickly around the entrance.
- 14Show on map
This Machine
Reward for Dealing with Contreras at Camp McCarran (from Lt. Boyd or Sgt. Contreras)
How to get it: Reward for the unmarked quest Dealing with Contreras at Camp McCarran. Lt. Carrie Boyd in the terminal building gives it to you if you turn Sergeant Daniel Contreras in with his weapons manifest, and Contreras himself gives it to you if you help him instead.
- 15Show on map
All-American
Vault 34 armory, on an overturned table
Base weapon: Marksman carbine
How to get it: Inside the Vault 34 armory, lying on an overturned table on the right side of the equipment room. Reaching the armory means working through the irradiated, ghoul filled vault: find the passwords in the flooded corridors, drain the water, reach the overseer's office next to the clinic and use the overseer's terminal to unlock the armory door. Bring Rad-X and RadAway, and keep Boone from grabbing it first.
- 16Show on map
Gobi Campaign scout rifle
Very Hard locked gun case inside the Sniper's Nest
Base weapon: Sniper rifle
How to get it: Inside a Very Hard locked gun case at the Sniper's Nest, the camouflaged ridge overlooking Cottonwood Cove from the west. Lockpick 100 is required; there is no key for the case.
- 17Show on map
La Longue Carabine
Carried by Corporal Sterling near the 1st Recon tents
Base weapon: Cowboy repeater
How to get it: Carried by Corporal Sterling of NCR 1st Recon. He hangs around the 1st Recon tents at Camp McCarran; after Three-Card Bounty the squad relocates to Camp Forlorn Hope. Kill him (bad for NCR reputation) or pickpocket it with high Sneak and a Stealth Boy.
- 18Show on map
Abilene Kid LE BB gun
Inside Fields' shack, on a shelf on the left side
Base weapon: BB gun
How to get it: Inside Fields' shack, the small shack under an overpass beside the main road into Nellis Air Force Base, southwest of the base. The BB gun sits in the middle of a shelf on the left side of the shack. With the Wild Wasteland trait it is moved to Jimmy's Well, which appears in front of the shack after Rex says "aroo" and you ask him if someone fell down a well.
- 19Show on map
Dinner Bell
Reward from Red Lucy at The Thorn
Base weapon: Hunting shotgun
How to get it: Final reward from Red Lucy at The Thorn, reached through the Westside sewers. Complete every stage of Bleed Me Dry by bringing her the eggs she asks for; the last delivery, deathclaw eggs from Quarry Junction or Dead Wind Cavern, earns Dinner Bell.
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Big Boomer
Carried by Old Lady Gibson
Base weapon: Sawed-off shotgun
How to get it: Owned by Old Lady Gibson at Gibson Scrap Yard. She keeps it on her and draws it if attacked, so either kill her (you lose a useful merchant) or pickpocket it with a Stealth Boy and high Sneak.
- 21Show on map
CZ57 Avenger
Bed of the wrecked truck at the bottom of the crater
Base weapon: Minigun
How to get it: In the back of the ruined truck at the bottom of The Devil's Throat crater, lying next to a dead prospector. The pit is home to centaurs and evolved centaurs, including a giant evolved centaur, so clear them out before checking the truck bed. Needs Strength 10 and Guns 100 to use without penalty.
- 22Show on map
Vance's 9mm submachine gun
Very Hard safe inside the Wins hideout, a small house halfway between Westside and the H&H Tools Factory
Base weapon: 9mm submachine gun
How to get it: Inside a Very Hard-locked safe at the Wins hideout, a small house halfway between Westside and the H&H Tools Factory, where Sammy and Pauline Wins plan their robbery. Pass a Speech 55 check during A Pair of Dead Desperados, II and Sammy gives you the safe combination, or pick the lock. Primm Slim at the Vikki and Vance Casino reveals where the gun went if you pass a Science 50 check.
Energy Weapons24
- 01Show on map
Elijah's jury-rigged Tesla cannonOld World Blues
On the west side of Elijah's Watch, near the wooden platform with the second sentry turret.
Base weapon: Tesla cannon
How to get it: Reach the camp by following the trail of drained energy cells from the overturned truck behind the north side of the Securitron de-construction plant, which avoids the turrets, then pick the cannon up. Taking it makes damaged or berserk Securitrons appear east of the camp, so be ready to fight.
- 02Show on map
Elijah's advanced LAEROld World Blues
On the roof of the Signal Hills transmitter, at a small camp with ammunition boxes, a torn journal page and the LAER Mod: Prismatic Lens holotape.
Base weapon: LAER
How to get it: Climb onto the roof of the Signal Hills transmitter and take it from Elijah's old camp, along with the LAER Mod: Prismatic Lens holotape beside it.
- 03Show on map
Sonic emitter - RevelationOld World Blues
Given to you by the Think Tank scientists in the Think Tank.
Base weapon: Sonic emitter
How to get it: Received during Welcome to the Big Empty; a higher Energy Weapons skill gets extra ammunition with it. Revelation is the default setting of the Sonic emitter, and the other settings are added with audio samples once Blind Diode Jefferson is running in the Sink.
- 04Show on map
Sonic emitter - Gabriel's BarkOld World Blues
The Audio Sample: Gabriel's Bark holotape is buried in one of Gabe's digging spots, picked at random, in the residential test area of the X-8 research center.
Base weapon: Sonic emitter
How to get it: Find the audio sample during X-8: High School Horror! (also listed in Field Research), install Blind Diode Jefferson's personality in the Sink, then have the jukebox remodulate your Sonic emitter.
- 05Show on map
Sonic emitter - Opera SingerOld World Blues
The Audio Sample: Opera Singer holotape is on the nightstand in the second floor bedroom of house #108 in Higgs Village.
Base weapon: Sonic emitter
How to get it: Pick up the audio sample during Field Research, install Blind Diode Jefferson's personality in the Sink, then have the jukebox remodulate your Sonic emitter.
- 06Show on map
Sonic emitter - Robo-ScorpionOld World Blues
The Audio Sample: Mobius' Robo-Scorpion holotape is on the center desk on the second floor of the Forbidden Zone workshop, in front of the north exit leading to Doctor Mobius.
Base weapon: Sonic emitter
How to get it: Grab the audio sample while working through Old World Blues (it is part of Field Research), install Blind Diode Jefferson's personality in the Sink, then have the jukebox remodulate your Sonic emitter.
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Sonic emitter - TarantulaOld World Blues
The Audio Sample: Giant Tarantula holotape is in house #00 (Doctor 0's house) in Higgs Village, on an inactive terminal on the second floor.
Base weapon: Sonic emitter
How to get it: Pick up the audio sample during Field Research, install Blind Diode Jefferson's personality in the Sink, then have the jukebox remodulate your Sonic emitter.
- 08Show on map
Cleansing Flame
Sold by Gloria Van Graff at the Silver Rush in Freeside. If Gloria is dead, the Vendortron at Gun Runners sells it instead.
Base weapon: Flamer
How to get it: Buy it from Gloria Van Graff. Requires the Gun Runners' Arsenal add-on. Its special effect grows stronger with your skill level.
- 09Show on map
MF Hyperbreeder Alpha
Sold by Cliff Briscoe in the Dino Bite gift shop in Novac. If Cliff is dead, the Vendortron at Gun Runners sells it instead.
Base weapon: Recharger pistol
How to get it: Buy it from Cliff Briscoe. Requires the Gun Runners' Arsenal add-on. It recharges its own ammo; Turbo and Implant GRX slow the recharge a lot.
- 10Show on map
Missing laser pistol
On top of a large rock in the middle of Scorpion Gulch, next to the corpse of a wastelander. It only appears during the unmarked quest Pistol Packing.
Base weapon: Laser pistol
How to get it: In the Hidden Valley bunker, ask Knight Torres about her tasks, ask the paladin at the firing range about the pistol, then talk to Initiate Stanton. The pistol then appears in the gulch, which is full of radscorpions. It is a quest item; returning it to Torres earns a tri-beam laser rifle.
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Sprtel-Wood 9700
Sold by Gloria Van Graff at the Silver Rush in Freeside. If Gloria is dead, the Vendortron at Gun Runners sells it instead.
Base weapon: Gatling laser
How to get it: Buy it from Gloria Van Graff. Requires the Gun Runners' Arsenal add-on. It is 3 pounds lighter than a normal Gatling laser.
- 12Show on map
The Smitty Special
Sold by Gloria Van Graff at the Silver Rush in Freeside. If Gloria is dead, the Vendortron at Gun Runners sells it instead.
Base weapon: Plasma caster
How to get it: Buy it from Gloria Van Graff. Requires the Gun Runners' Arsenal add-on. Unlike other plasma casters it is fully automatic.
- 13Show on map
Van Graff laser rifle
Handed to you at the Silver Rush during Birds of a Feather, when you choose a laser rifle instead of a plasma rifle for guard duty.
Base weapon: Laser rifle
How to get it: Normally Simon takes it back once guard duty ends. The only way to keep it is to let the Silver Rush be blown up during Birds of a Feather; when the quest fails, the rifle stays with you and can be dropped like a normal item.
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Van Graff plasma rifle
Handed to you by Simon outside the Silver Rush during Birds of a Feather, when you choose a plasma rifle instead of a laser rifle for guard duty.
Base weapon: Plasma rifle
How to get it: Simon takes it back once all visitors are screened. To keep it, either let the suicide bomber into the Silver Rush so the Van Graffs die, or kill Simon and the rest of the Van Graffs while you hold the rifle; both fail Birds of a Feather.
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HolorifleDead Money
In the Courier's inventory on waking at the Villa fountain at the start of Dead Money.
Base weapon: None (one-of-a-kind energy weapon Father Elijah built on a grenade launcher frame)
How to get it: Reward of Sierra Madre Grand Opening! It is the only Holorifle in the game. Its mods (advanced calibration, focus optics, reinforced components) are unlocked with vending machine codes found in Puesta del Sol and the Campanas del Sol bell tower in the Villa.
- 16Show on map
Compliance RegulatorHonest Hearts
In the Survivalist's campsite chamber in Fallen Rock Cave, hidden behind an open wooden box that holds energy cells and drained microfusion cells.
Base weapon: Laser pistol
How to get it: Work through the trapped tunnels of Fallen Rock Cave (tripwires, rigged shotguns and a mine behind a teddy bear) to the room with the reloading bench and terminal, then pick it up from behind the box. It deals low damage but paralyzes targets on a critical hit.
- 17Show on map
AER14 prototype
Blocked-off stairwell between levels 4 and 5 of Vault 22, next to a scorched skeleton
Base weapon: Laser rifle
How to get it: Deep in Vault 22. Go down to the fifth level (Pest Control) and open the stairway door to the right of the elevator, which has a small plant in front of it and a Very Easy lock. The stairs up to level 4 are blocked by debris, and the rifle lies on the ground next to a scorched skeleton with a few energy cells, guarded by a pair of giant mantises.
- 18Show on map
Pew Pew
Sunset Sarsaparilla Headquarters
Prize vault below the factory floor, beside Allen Marks' body
Base weapon: Laser pistol
How to get it: Collect 50 Sunset Sarsaparilla star bottle caps and hand them to Festus, the talking robot in the Sunset Sarsaparilla Headquarters lobby (The Legend of the Star). This unlocks the prize vault: go to the back room on the upper factory floor, drop through the hole in the floor and open the door. Pew Pew lies next to Allen Marks' body along with the rest of the prize.
- 19Show on map
Q-35 matter modulator
Locked storage room on the main floor of REPCONN Headquarters
Base weapon: Plasma rifle
How to get it: Main floor of REPCONN Headquarters, in a storage room behind a Very Hard locked door, lying in a corner under a collapsed section of roof. Pick the lock, hack the Very Hard terminal beside the door, or use the REPCONN third floor security card on that terminal (print one at the badge processing terminal on the second floor, or take it from a skeleton's briefcase on the top floor). You can also drop in from the second floor through a Hard-locked door and a hole in the ceiling, then use the unlocked terminal inside to open the door.
- 20Show on map
Tesla-Beaton prototype
On the ground beside the Vertibird wreck
Base weapon: Tesla cannon
How to get it: Lying on the ground near the rear of the wreck at the Crashed Vertibird, next to a skeleton. The crater is guarded by up to four Hardened Sentry Bots and up to six Hardened Mister Gutsies, so bring pulse grenades or heavy weapons.
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YCS/186
Unmarked mercenary camp due north of Horowitz Farmstead, against the northern cliffs
Base weapon: Gauss rifle
How to get it: Carried by the mercenary in reinforced combat armor at the unmarked mercenary camp due north of Horowitz Farmstead, up against the cliffs on the northern edge of the map. Kill him and loot it. It only spawns if you did not take the Wild Wasteland trait; with Wild Wasteland the aliens and the Alien blaster appear here instead.
- 22Show on map
Alien blaster
Alien camp due north of Horowitz Farmstead (Wild Wasteland only)
How to get it: Requires the Wild Wasteland trait. Head due north from Horowitz Farmstead to the camp against the northern cliffs, where three aliens replace the usual mercenaries. The Alien Captain carries the Alien blaster and the only alien power cells in the game, so make every shot count. Without Wild Wasteland the YCS/186 spawns here instead.
- 23Show on map
Euclid's C-Finder
Carried by Max, a kid running around Freeside near the East Gate
How to get it: Carried by Max, a child who runs around Freeside near the East Gate with his friend Stacey. Buy it from him for 1,000 caps, or for 20 caps with Barter 45. You can also pickpocket it while he sleeps at night. It only fires after you route HELIOS One's power to ARCHIMEDES II during That Lucky Old Sun, and then once per day.
- 24Show on map
Pulse gun
Very Hard locked footlocker in the Vault 34 armory
How to get it: Inside a Very Hard locked footlocker in the Vault 34 armory equipment room, the same room as the All-American. Reaching the armory requires draining the flooded corridors and using the overseer's terminal to unlock the armory door. The pulse gun is one of the three items that can finish Veronica's quest I Could Make You Care.
Explosives8
- 01Show on map
Esther
Sold by the Vendortron at the Gun Runners kiosk.
Base weapon: Fat Man
How to get it: Buy it from the Vendortron. Requires the Gun Runners' Arsenal add-on. At 40 pounds it is the heaviest weapon in the game, and it raises your DT and Radiation Resistance even while holstered.
- 02Show on map
Great Bear grenade rifleLonesome Road
Inside the gun case near Colonel Royez on the Long 15.
Base weapon: Grenade rifle
How to get it: The Long 15 only opens if you launch the missiles at the NCR, or at both the NCR and the Legion, during The Apocalypse in Lonesome Road. If you abort the launch, the rifle cannot be obtained.
- 03Show on map
Red Victory grenade rifleLonesome Road
In a gun case on a cliff on the western side of Dry Wells, overlooking the encampment.
Base weapon: Grenade rifle
How to get it: Dry Wells only opens if you launch the missiles at the Legion, or at both the Legion and the NCR, during The Apocalypse in Lonesome Road. If you abort the launch, the rifle cannot be obtained.
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Red GlareLonesome Road
On the roof of the main house in the marked men camp at Hopeville: one leans against a supply chest right next to the laser detonator, and a marked men hunter on the same roof fires a second one at you.
How to get it: Drop into the marked men camp during The Job, kill the hunter who appears on the roof with a Red Glare and loot it, then climb up and take the one by the supply chest. It is a semi-unique, fully automatic rocket launcher with a scope that fires rockets from a canister, and it needs 100 Explosives to use well. A third copy waits in the footlocker at the canyon wreckage after the add-on. Its alpha strike, auto launcher and far sighting mods are sold by the Divide's commissary terminals.
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Annabelle
Carried by the Nightkin sniper on the radio tower catwalk
Base weapon: Missile launcher
How to get it: Carried by the Nightkin sniper standing on the radio tower catwalk at the summit of Black Mountain. Kill it and loot the launcher right away. During Crazy, Crazy, Crazy you can have Neil lure some of the nightkin away to make the climb easier. Needs Explosives 75 and Strength 5 to use well.
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Mercy
Beside a dead Brotherhood paladin in the rear chamber
Base weapon: Grenade machinegun
How to get it: Lying beside the body of a dead Brotherhood of Steel paladin in the final chamber of Dead Wind Cavern, along with 40mm grenades and the paladin's T-45d power armor. That chamber holds two deathclaws and the Legendary Deathclaw, and the whole cave is packed with deathclaws, so come at high level with a Stealth Boy or serious firepower.
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Thump-Thump
Lower floor of the generator building at the Nellis Array, beside the ant mound
Base weapon: Grenade rifle
How to get it: On the lower floor of the generator building at the Nellis Array, next to a skeleton beside the ant mound, with a stack of 40mm grenades. The building is locked and the only key comes from Raquel when she gives you Ant Misbehavin' at Nellis Air Force Base, so make peace with the Boomers first. Killing the Boomers before that makes it unobtainable.
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Holy Frag Grenade
Basement of the eastern church at Camp Searchlight (Wild Wasteland only)
Base weapon: Frag grenade
How to get it: Requires the Wild Wasteland trait. All three Holy Frag Grenades are in the basement of the church on the east side of Camp Searchlight, guarded by two golden geckos; they never respawn. The whole camp is irradiated and full of feral ghoul troopers, so bring Rad-X.
Melee Weapons14
- 01Show on map
X-2 antennaOld World Blues
At the very top of the X-2 transmitter antenna array, at the center of the satellite dish.
How to get it: During X-2: Strange Transmissions! climb the tower past the protectrons, go through the hatch to the dish and walk out along the support arms to take it. It is the only usable X-2 antenna in the game and is not a quest item, so you can keep it as a blunt weapon that deals electrical damage and bonus damage to robots and power armor.
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Gehenna
Sold by the Vendortron at the Gun Runners kiosk.
Base weapon: Shishkebab
How to get it: Buy it from the Vendortron. Requires the Gun Runners' Arsenal add-on. It deals more damage than the standard Shishkebab and uses no fuel.
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Nuka-Breaker
Sold by Mick at Mick & Ralph's in Freeside. If Mick is dead, the Vendortron at Gun Runners sells it instead.
Base weapon: Rebar club
How to get it: Buy it from Mick. Requires the Gun Runners' Arsenal add-on. A two-handed club made from a Nuka-Cola neon sign, with very high critical damage.
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The Humble Cudgel
On the body of a dead prospector inside the sealed sewers in West Vegas.
Base weapon: Lead pipe
How to get it: Enter the central sewers through the grate outside the Camp McCarran entrance. Walk west from the second row of sandbags to the locked door of the sealed sewers; the key is on the corpse of "Blind" Luke or "Sweet" Jill in the central sewers.
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Old GloryLonesome Road
Carried by Ulysses in the launch chamber of Ulysses' Temple: a flagpole topped with a golden eagle that earned him the name Flag-Bearer.
How to get it: Kill Ulysses during The Courier and take it from his body. If you talk him down instead, a second copy appears in the footlocker by the graves at the canyon wreckage once Lonesome Road is complete. It is a two-handed blunt weapon with high critical damage.
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Blood-NapLonesome Road
Wedged into the pole of a streetlamp just to the left as you first enter the Courier's Mile, through the path south of the Hopeville silo bunker exit.
Base weapon: Bowie knife
How to get it: The Courier's Mile only opens after you finish The Launch by firing the missile at the Ashton silo control station. Return to Hopeville, take the path to the Courier's Mile and pull the knife from the streetlamp at the entrance. Compared to a normal Bowie knife it has better critical chance and damage and gives +10 Sneak while equipped.
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Oh, Baby!
Southwest cavern of Charleston Cave, beside a dead nightkin
Base weapon: Super sledge
How to get it: In the southwestern cavern of Charleston Cave, lying on the ground by the west wall. Once you start Guess Who I Saw Today for Doctor Henry in Jacobstown, a dead nightkin carrying the chewed Stealth Boy also appears right next to it, but the sledge itself is there from the start. Night stalkers guard the chamber.
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Knock-Knock
Upstairs bathroom stall in the Searchlight fire station
Base weapon: Fire axe
How to get it: Upstairs in the Searchlight fire station at Camp Searchlight, in a bathroom stall behind a skeleton. The station is locked; get the key from Logan by starting Wheel of Fortune or killing him. A radscorpion queen waits in the garage and the camp is heavily irradiated.
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Chopper
On top of the stove inside the ranch house
Base weapon: Cleaver
How to get it: Lying on top of the stove inside the farmhouse at Wolfhorn Ranch, east of Nipton where Route 164 splits toward Ranger Station Charlie and Camp Searchlight. Just walk in and pick it up.
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Liberator
Carried by Dead Sea, the Legion commander of Nelson
Base weapon: Machete
How to get it: Carried by Dead Sea, the Legion decanus in command of Nelson. Legion players get it from him as the reward for We Are Legion. Otherwise kill him, for example while clearing the town during Restoring Hope, or pickpocket it from his inventory before finishing We Are Legion; he has his 10mm SMG equipped, so the machete can be stolen normally.
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Chance's knife
Chance's grave on the hill above the Tribal Village
Base weapon: Combat knife
How to get it: Buried in Chance's grave on the hill just above the Tribal Village north of Goodsprings, alongside a set of Great Khan simple armor. You need a shovel in your inventory to dig; a free one lies by the second water valve at the Goodsprings source, and Chet sells one in the Goodsprings General Store.
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Figaro
King's School of Impersonation
Carried by Sergio in the King's School of Impersonation
Base weapon: Straight razor
How to get it: Carried by Sergio, the barber at the King's School of Impersonation in Freeside. He is friendly, so either pickpocket it (reverse pickpocketing works) or kill him and loot it from his body.
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Nephi's golf driver
Fiend camp in a burned-out building just north of the Samson Rock Crushing Plant, south of the South Vegas Ruins East Entrance
Base weapon: Golf club
How to get it: Carried by Driver Nephi, one of the three Fiend leaders. He camps with a group of Fiends in a burned-out building just north of the Samson Rock Crushing Plant, south of the South Vegas Ruins East Entrance. Kill him (for example during Three-Card Bounty, where Lt. Gorobets' First Recon team can give you sniper support from the rock crushing plant) and loot the club right away, since it can vanish from his body if left.
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Blade of the East
Carried by Legate Lanius during the final battle
Base weapon: Bumper sword
How to get it: Carried by Legate Lanius at the Legate's camp during the battle of Hoover Dam in the NCR, Mr. House or Yes Man ending. You only get it if you fight and kill him instead of talking him into retreating with Speech or Barter, and it cannot be pickpocketed. Loot the body right away, because the game ends soon after; it can only be used for a short time before the ending.
Unarmed14
- 01Show on map
Dr. Klein's gloveOld World Blues
Higgs Village, house #101 (Dr. Klein's house), upstairs in the middle room, in the bottom corner of a cabinet to the right of the door.
Base weapon: Scientist glove
How to get it: Search the cabinet in house #101. Wearing it with Dr. Klein's scrubs (same house) and Dr. Klein's glasses (Think Tank) completes the Klein Destine challenge.
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Dr. Mobius' gloveOld World Blues
Inside the Forbidden Zone dome, on a table beside the central stairs in the same room as Doctor Mobius.
Base weapon: Scientist glove
How to get it: Reach Doctor Mobius during the main quest Old World Blues, after getting past the X-42 giant robo-scorpion, and take it from the table. Wearing it with Dr. Mobius' scrubs and glasses completes the Mobius Strip challenge.
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Embrace of the Mantis King!
Sold by Mick at Mick & Ralph's in Freeside. If Mick is dead, the Vendortron at Gun Runners sells it instead.
Base weapon: Mantis gauntlet
How to get it: Buy it from Mick. Requires the Gun Runners' Arsenal add-on. It needs 75 Unarmed and 4 Strength to use well, and hits harder with more reach than a normal mantis gauntlet.
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Greased Lightning
Sold by Knight Torres in the Brotherhood of Steel armory inside the Hidden Valley bunker. If Torres is dead, the Vendortron at Gun Runners sells it instead.
Base weapon: Power fist
How to get it: Progress Still in the Dark until you agree to look for the missing Brotherhood patrols, then buy it from Torres. Requires the Gun Runners' Arsenal add-on. It is a very fast, low damage power fist that counts as an improved holdout weapon.
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Two-Step Goodbye
Sold by the Vendortron at the Gun Runners kiosk near Freeside's east gate.
Base weapon: Ballistic fist
How to get it: Buy it from the Vendortron. Requires the Gun Runners' Arsenal add-on. Enemies killed by a critical hit explode after a short delay, so keep friendly NPCs out of the blast. Needs 100 Unarmed and 9 Strength.
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Fist of RawrLonesome Road
Crafted from Rawr's talon, which drops from the unique deathclaw Rawr in the cave across the valley from the Boxwood Hotel roof.
Base weapon: Deathclaw gauntlet
How to get it: During Lonesome Road, enter Rawr's cave past the pond near the Boxwood Hotel roof. A cave-in traps you inside with Rawr until you detonate the warhead that falls with the rubble, and flares will scare it off for a short time. Kill Rawr, take Rawr's talon and craft the Fist of Rawr at a workbench with Unarmed 75. With the Wild Wasteland trait it is called the Fist of the North Rawr instead. It needs 100 Unarmed and 6 Strength to use effectively.
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She's EmbraceHonest Hearts
Given by the Sorrows shaman White Bird in his cave in the Narrows.
Base weapon: Yao guai gauntlet
How to get it: Complete Rite of Passage: bring White Bird three sacred datura roots, then kill the Ghost of She near the Ghost Den and return with Ghost of She's paw.
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Salt-Upon-Wounds' power fistHonest Hearts
Used by the White Legs war chief Salt-Upon-Wounds, who appears only in the final quest at the Three Marys or outside Pine Creek Tunnel. A copy is also in the reward footlocker in front of the Southern Passage.
Base weapon: Power fist
How to get it: Loot it from Salt-Upon-Wounds if he dies during Crush the White Legs or Flight from Zion, or open the footlocker that appears in front of the Southern Passage during Departing Paradise. Its strikes add poison damage.
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Love and Hate
Carried by one of the two Viper gang leaders at Bonnie Springs
Base weapon: Spiked knuckles
How to get it: Carried by one of the two Viper gang leaders at Bonnie Springs, the ruined ghost town south-southeast of Red Rock Canyon and north of Goodsprings Cemetery. Look for the leader in combat armor, kill the Vipers and loot it from his body.
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Pushy
On a dead Jackal gang member deep inside Ruby Hill Mine
Base weapon: Displacer glove
How to get it: Lying on the body of a dead Jackal gang member deep inside Ruby Hill Mine, near the flooded back chamber where the lakelurks nest. Clear the lakelurks and loot the corpse.
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Golden Gloves
VIP lounge of the Lucky 38 casino floor, on a bookshelf behind the bar
Base weapon: Boxing gloves
How to get it: Inside the Lucky 38 on the Strip. Climb the small staircase to the left as you enter the casino floor to reach the VIP lounge; the gloves are on a top shelf behind the bar, next to a framed issue of Boxing Times. Victor invites you into the Lucky 38 the first time you reach the Strip, so you can grab them on that first visit.
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Paladin Toaster
On the body of a dead prospector toward the back of Black Rock Cave
Base weapon: Power fist
How to get it: On the body of a dead prospector toward the back of Black Rock Cave, northwest of HELIOS One. The cave is small but guarded by three nightkin, including a nightkin master, and radscorpions can lurk around the entrance, so come prepared and loot the prospector once it is clear.
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Cram Opener
Carried by Little Buster outside the Camp McCarran terminal building
Base weapon: Bladed gauntlet
How to get it: Carried by Little Buster, a bounty hunter who spars with a practice dummy between a truck and the tents on the south side of Camp McCarran, close to the terminal building doors. Pickpocket it, or kill him and expect nearby NCR troops who see it to turn hostile. If you finish Three-Card Bounty he leaves for Freeside and his body later turns up by the railroad tracks near the Old Mormon Fort, with the weapon on it.
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Recompense of the Fallen
Desk in Aurelius of Phoenix's office, upper floor of the main building
Base weapon: Dog tag fist
How to get it: Inside the desk in Aurelius of Phoenix's office on the upper floor of the main building at Cottonwood Cove. Aurelius is the Legion centurion running the camp, so either be on good terms with the Legion and walk in, or sneak in and take it from the desk.