Industrial site
Gun Runners
The Gun Runners' New Vegas branch outside Freeside, where Vendortron sells new guns, armor, ammo and weapon mods from a kiosk.
- Region
- New Vegas
- Faction
- Gun Runners
- Danger
- Safe
- Map position
- 10 × 5
The Gun Runners are a merchant house that manufactures new firearms instead of scavenging old ones, and this fenced factory compound just south of Freeside's East Gate is their New Vegas branch. Sales happen at a small kiosk out front, staffed by Vendortron, a Protectron that cannot be killed or pickpocketed. Isaac, the branch's supply manager, stands outside during the day, and there is a reloading bench beside the kiosk.
Vendortron runs one of the best gun shops in the Mojave. It sells weapons in near perfect condition, combat, metal and recon armor, big stacks of ammunition, ammo crafting components, weapon repair kit parts and most weapon mods. The weapon selection improves as you level up, and the stock changes on Wednesdays and Sundays, so it pays to check back often. Finishing some add-ons adds new items to the shelves.
The compound behind the fence is off limits. The gate needs 50 Lockpick, and the guards and gunsmiths inside attack trespassers, although killing them costs no Karma or reputation and Vendortron keeps trading with you afterward. A terminal in the workshop holds the manufacturing specifications Alice McLafferty wants in You Can Depend on Me, and a star bottle cap sits in a small crate in the lobby.
How to get there
Exit Freeside through the East Gate and walk a few steps south to the kiosk in front of the fenced factory.
Notable loot
- Weapon mods, armor and ammunition (sold by Vendortron)
- Sunset Sarsaparilla star bottle cap (small crate in the lobby)
- Manufacturing specifications (workshop terminal, You Can Depend on Me)
Related quests
- You Can Depend on Me
- Dealing with Contreras
Notable characters
- Vendortron
- Isaac
Tips
- Visit on Wednesdays and Sundays when Vendortron restocks.
- Buy duct tape, scrap metal and wonderglue here for weapon repair kits.
- Entering the fenced compound means a fight, so sneak in if you only need the terminal.
Collectibles and items here
- Weapon Assault carbineInside the Gun Runners building, in the workshop straight ahead from the entrance, on the first, center workbench. Entering the fenced compound counts as trespassing and turns the guards hostile.
- Holotape Milling specificationsDownloaded from the Gun Runner terminal at the Gun Runners HQ.
- Character IsaacStanding outside the Gun Runners compound during the day; he goes into his house east of the factory at night.
- Skill magazine Future Weapons Today (Energy Weapons)Inside the Gun Runners building, in a nightstand in the toilet area of the barracks.
- Skill magazine Patriot's Cookbook (Explosives)In the southwest part of the building, in the bathroom on the left, under the stall that cannot be entered.
- Skill magazine Today's Physician (Medicine)Inside the Gun Runners building, in the living quarters to the left of the lobby, under the bathroom stall.
- Star bottle cap Gun RunnersGun Runners, inside the main building opposite the reception desk. At the bottom of a small bottle crate on the floor beside the metal table with the coffee machine.
- Unique weapon Two-Step GoodbyeSold by the Vendortron at the Gun Runners kiosk near Freeside's east gate.
- Unique weapon GehennaSold by the Vendortron at the Gun Runners kiosk.
- Unique weapon BozarSold by the Vendortron at the Gun Runners kiosk.
- Unique weapon Medicine StickSold by the Vendortron at the Gun Runners kiosk.
- Unique weapon SleepytymeSold by the Vendortron at the Gun Runners kiosk.
- Unique weapon EstherSold by the Vendortron at the Gun Runners kiosk.
- Merchant VendortronGun Runners kiosk in front of the fenced compound just south of Freeside's east gate, in East Vegas.