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Fallout New Vegas merchants and vendors

Where to buy weapons, ammo, chems and supplies across the Mojave.

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188 Trading Post2

  1. 01

    Alexander

    188 Trading Post

    Gun Runners stall under the highway overpass at the 188 Trading Post.

    Sells: Weapons, ammunition and weapon mods from the Gun Runners.

    Tips: He refuses to trade until you pass a Guns 40 check. Veronica usually hangs around the trading post nearby.

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  2. 02

    Michelle

    188 Trading Post

    General store stall under the overpass at the 188 Trading Post.

    Sells: Ammunition, weapons, weapon mods and non-alcoholic aid such as food and water; her father Samuel sells the alcohol.

    Tips: She runs the 188 Slop & Shop with her father Samuel.

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Angel Cave1

  1. 01

    Joshua GrahamHonest Hearts

    Angel Cave

    In the large chamber of Angel Cave at the Dead Horses camp; after Deliverer of Sorrows he moves to the Sorrows camp.

    Sells: Weapons, ammunition, consumables and weapon mods. He also repairs equipment up to 100% condition.

    Tips: Trading and repairs are available until the final quest begins. He is only a temporary companion during Crush the White Legs or Flight from Zion, giving the Way of the Canaanite perk. Killing him starts Chaos in Zion.

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Ashton missile silo1

  1. 01

    Commissary terminal (Ashton missile silo)Lonesome Road

    Ashton missile silo

    In the medical room on level 1 of the Ashton missile silo, beside the Auto-Doc, guarded by a sentry bot.

    Sells: Weapons, ammunition including electron charge packs, riot gear and US Army combat armor, Red Glare and shoulder mounted machine gun mods; it also repairs your equipment to full condition.

    Tips: Reached during The Divide after the lift ride down the silo. This is the last commissary you can use before Ulysses takes ED-E, unless you rescue ED-E in the temple.

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Atomic Wrangler Casino1

  1. 01

    James Garret

    Atomic Wrangler Casino

    Behind the bar in the Atomic Wrangler casino, Freeside.

    Sells: Mostly alcohol, plus a few other aid items.

    Tips: Runs the Atomic Wrangler with his sister Francine. Gives the quest Wang Dang Atomic Tango.

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Big Horn Saloon1

  1. 01

    Ike

    Big Horn Saloon

    Behind the bar in the Big Horn Saloon, Boulder City.

    Sells: Drinks, food and general goods.

    Tips: The quest Boulder City Showdown with the Great Khans plays out nearby.

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Camp Forlorn Hope Quartermaster's tent1

  1. 01

    Quartermaster Mayes

    Camp Forlorn Hope Quartermaster's tent

    Supply tent at Camp Forlorn Hope.

    Sells: Only a few miscellaneous items; he is more useful for quests and Caravan games than as a shop.

    Tips: Part of Restoring Hope, where he sends you to recover the camp's missing supplies, and gives Tags of Our Fallen, paying for NCR dogtags you bring him. He also plays Caravan.

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Camp McCarran supply shack1

  1. 01

    Sergeant Daniel Contreras

    Camp McCarran supply shack

    Camp McCarran supply shack, in the base yard outside the terminal.

    Sells: Weapons, ammunition, chems and aid items.

    Tips: Runs a black market on the side; the quest Dealing with Contreras lets you expose or help him.

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Crimson Caravan Company1

  1. 01

    Blake

    Crimson Caravan Company

    Crimson Caravan Company compound, at the trading post inside the walls.

    Sells: Weapons, armor, ammunition and general goods; one of the largest stocks in the game.

    Tips: Alice McLafferty, who gives the Crimson Caravan quests, works in the main office nearby.

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Dino Bite gift shop1

  1. 01

    Cliff Briscoe

    Dino Bite gift shop

    Dino Bite gift shop inside the base of Dinky the T-Rex, Novac.

    Sells: General goods, weapons, ammunition and Dinky the T-Rex souvenir toys.

    Tips: Sells the unique 5.56mm pistol That Gun. The stairs in his shop lead up to the sniper nest where Boone and Manny Vargas stand watch.

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Freeside's East Gate1

  1. 01

    Dixon

    Freeside's East Gate

    Standing on the street in eastern Freeside, near Mick and Ralph's.

    Sells: Chems and alcohol, including his own cheap, highly addictive Dixon's Jet and Dixon's whiskey.

    Tips: In High Times, given by Julie Farkas, you have to stop him supplying the Followers addicts Bill Ronte and Jacob Hoff: pay him 300 caps, pass a Speech 35 check or kill him.

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Gibson Scrap Yard1

  1. 01

    Old Lady Gibson

    Gibson Scrap Yard

    Gibson Scrap Yard, among the junk piles with her dogs.

    Sells: Scrap metal, scrap electronics, sensor modules and other spare parts, plus some weapons and ammunition.

    Tips: Sells the thrust control modules needed for Come Fly With Me. Her dog Rey is one of the brain donors for Rex.

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Goodsprings General Store1

  1. 01

    Chet

    Goodsprings General Store

    Goodsprings General Store, next to the Prospector Saloon at the northeast end of town.

    Sells: General goods, weapons, ammunition, leather armor and basic supplies.

    Tips: During Ghost Town Gunfight a Barter check persuades him to hand out leather armor to the townsfolk.

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Great Khan armory1

  1. 01

    Great Khan armorer

    Great Khan armory

    Great Khan armory, the cellar under a ruined house southeast of Red Rock Canyon, close to Spring Mt. Ranch State Park.

    Sells: Weapons, armor and ammunition.

    Tips: Only trades once your reputation with the Great Khans is Accepted or better; at Neutral or below she will not trade. She has no dialogue while you wear NCR armor, so take faction armor off before talking to her.

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Grub n' Gulp Rest Stop1

  1. 01

    Fitz

    Grub n' Gulp Rest Stop

    Behind the counter at the Grub n' Gulp Rest Stop.

    Sells: Food, such as radroach meat and iguana bits; Lupe at the next stall sells water.

    Tips: Runs the roadside stop with Lupe.

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Gun Runners1

  1. 01

    Vendortron

    Gun Runners

    Gun Runners kiosk in front of the fenced compound just south of Freeside's east gate, in East Vegas.

    Sells: Weapons, ammunition, armor and weapon mods; the best general weapon selection in the Mojave.

    Tips: A Protectron that handles all sales for the Gun Runners. The gunsmith Isaac works inside the compound.

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Hidden Valley bunker1

  1. 01

    Knight Torres

    Hidden Valley bunker

    Armory inside the Hidden Valley bunker.

    Sells: Weapons (energy and conventional), explosives, ammunition and combat armor.

    Tips: Only trades once the Brotherhood grants you access to the bunker early in Still in the Dark (after the Ranger Dobson task, or right away if you arrive with Veronica).

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High Road1

  1. 01

    Commissary terminal (High Road)Lonesome Road

    High Road

    On the back of a military transport truck behind Beast's marked men camp, between the High Road entrance and the Crow's Nest.

    Sells: Weapons, ammunition including electron charge packs, riot gear and US Army combat armor, Red Glare and shoulder mounted machine gun mods; it also repairs your equipment to full condition.

    Tips: Kill Beast and his marked men first, then let ED-E unlock it. A good place to sell loot and repair before the deathclaws of the High Road.

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Hoover Dam offices1

  1. 01

    Quartermaster Bardon

    Hoover Dam offices

    Hoover Dam offices, on the lower level of the office complex inside Hoover Dam.

    Sells: NCR surplus weapons, armor and ammunition.

    Tips: He only trades if you reach at least Good-Natured Rascal reputation with the NCR and pass a Speech 50 check, or if you advance the NCR quests to For the Republic, Part 2 by speaking with Colonel Moore. Otherwise he refuses to trade.

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Hopeville Missile Base Headquarters1

  1. 01

    Commissary terminal (Hopeville Missile Base Headquarters)Lonesome Road

    Hopeville Missile Base Headquarters

    Inside the Hopeville Missile Base Headquarters, through the doorway furthest to the right, in the same room as the Auto-Doc.

    Sells: Weapons, ammunition including electron charge packs, riot gear and US Army combat armor, Red Glare and shoulder mounted machine gun mods; it also repairs your equipment to full condition.

    Tips: Needs ED-E to unlock it. Shares its stock with every other commissary terminal in the Divide.

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Hopeville men's barracks1

  1. 01

    Commissary terminal (Hopeville men's barracks)Lonesome Road

    Hopeville men's barracks

    Inside the Hopeville men's barracks across the road from the east entrance of the missile base, in the corner above the usable bed.

    Sells: Weapons, ammunition including electron charge packs, riot gear and US Army combat armor, Red Glare and shoulder mounted machine gun mods; it also repairs your equipment to full condition.

    Tips: The barracks is occupied by marked men, so clear it first. Needs ED-E to unlock and shares its stock with the other commissary terminals.

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Hopeville silo bunker entrance1

  1. 01

    Commissary terminal (Hopeville missile silo bunker)Lonesome Road

    Hopeville silo bunker entrance

    In the maintenance area of the Hopeville missile silo bunker, immediately to the left as you enter, in the same room where ED-E is found.

    Sells: Weapons, ammunition including large stocks of electron charge packs, riot gear and US Army combat armor, Red Glare and shoulder mounted machine gun mods; it also repairs your equipment to full condition.

    Tips: A pre-War automated Army store that takes bottle caps. It stays locked until ED-E breaks its security, which happens automatically when ED-E is nearby. All commissary terminals in the Divide share one stock, which restocks every three days.

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Jacobstown lodge1

  1. 01

    Calamity

    Jacobstown lodge

    Jacobstown lodge, near Doctor Henry's laboratory.

    Sells: Medical supplies, chems and some general goods.

    Tips: A ghoul who works as Doctor Henry's research assistant; she can also repair your gear.

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Klamath Bob's liquor store1

  1. 01

    Klamath Bob

    Klamath Bob's liquor store

    Klamath Bob's Liquor Store in Westside.

    Sells: Alcohol, drinks, food and odds and ends.

    Tips: Named after the town of Klamath from Fallout 2.

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Mick & Ralph's2

  1. 01

    Mick

    Mick & Ralph's

    Mick & Ralph's in Freeside, just inside Freeside's east gate.

    Sells: Weapons and ammunition, plus a hidden special inventory of better guns.

    Tips: Ask about his special inventory and pass a Speech check to unlock a stock of rarer, deadlier weapons.

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  2. 02

    Ralph

    Mick & Ralph's

    Mick and Ralph's shop in Freeside, a short walk from the east gate.

    Sells: General goods, aid items and miscellaneous supplies.

    Tips: Forges a fake passport that gets you past the Strip gate. Pass a Speech 50 check to unlock it; it costs 500 caps, or 375 with a Barter 50 check.

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Miguel's Pawn Shop1

  1. 01

    Miguel

    Miguel's Pawn Shop

    Miguel's Pawn Shop in Westside.

    Sells: Weapons, armor, ammunition and general goods.

    Tips: Buys and sells almost anything.

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Mojave Outpost1

  1. 01

    Lacey

    Mojave Outpost

    Behind the bar in the Mojave Outpost barracks.

    Sells: Food, drinks, ammunition and some weapons. She also plays Caravan.

    Tips: Cass drinks at her bar until recruited.

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Nash residence1

  1. 01

    Johnson Nash

    Nash residence

    Nash residence in Primm, which doubles as the Mojave Express office.

    Sells: Weapons and ammunition.

    Tips: Runs the Mojave Express branch that handled the platinum chip delivery. The broken eyebot ED-E sits on his counter.

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Prospector Saloon1

  1. 01

    Trudy

    Prospector Saloon

    Behind the bar in the Prospector Saloon, Goodsprings.

    Sells: Food, drinks and a few general goods.

    Tips: Unofficial mayor of Goodsprings. Fixing her broken radio with the Repair skill earns a small reward.

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Silver Rush1

  1. 01

    Gloria Van Graff

    Silver Rush

    The Silver Rush in Freeside, behind the counter.

    Sells: Energy weapons and energy ammunition, including high-end models.

    Tips: Weapons are taken at the door by Simon. Gives the quest Birds of a Feather and is one of the targets in Cass's quest Heartache by the Number.

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The Fort1

  1. 01

    Dale Barton

    The Fort

    Inside The Fort, Caesar's Legion camp.

    Sells: Caravan cards, consumables and weapon mods; he also repairs gear and plays Caravan.

    Tips: An independent caravan trader from Arizona who supplies Caesar's Legion. He will not talk or trade if your Legion reputation is poor.

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The Sink1

  1. 01

    Sink Central Intelligence UnitOld World Blues

    The Sink

    The central hub of the Sink, next to the Book Chute and the Sink Auto-Doc.

    Sells: Ammunition, energy weapons, Stimpaks and Old World Blues weapon mods (more mods unlock as you find their holotapes). Also repairs your gear.

    Tips: The Sink's master personality, which can switch the other appliances' personalities on and off. Reactivating it is the first step of All My Friends Have Off Switches, and the upgrade holotapes from Influencing People add more weapon mods to its stock. It carries one of the largest cap reserves of any vendor, but it only restocks after three days inside Big MT, and you must wait or sleep outside the Sink, for example on the Sink balcony or in Higgs Village.

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The Villa2

  1. 01

    Sierra Madre Vending MachineDead Money

    The Villa

    Two flank the Villa fountain (east and west); others stand in Salida del Sol South, Puesta del Sol North and South, the Residential District, the casino lobby and floor, the Tampico, the Executive Suites and the vault.

    Sells: Food, cigarettes and Doctor's Bags at first, paid in Sierra Madre Chips. Vending machine codes found around the Sierra Madre unlock stimpaks, chems, ammunition, weapons, weapon mods and drinks. Cigarettes and some pre-War clothes can be traded back for chips.

    Tips: Matter recombinators built at Big MT. The Scotch, Vodka and Wine codes only work on machines inside the casino. After Dead Money another machine is available in Father Elijah's quarters in the Abandoned BoS Bunker in the Mojave.

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  2. 02

    Hologram VendorDead Money

    The Villa

    Gift shop northeast of the Villa fountain (north of the Residential District entrance), gift shops in Puesta del Sol North and Salida del Sol North, the Ruined Cafe and the casino bar.

    Sells: Food and drinks, bartered for pre-War money.

    Tips: Friendly holograms that ignore attacks and never turn hostile. They carry pre-War money instead of caps.

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Ulysses' Temple1

  1. 01

    Commissary terminal (Ulysses' Temple)Lonesome Road

    Ulysses' Temple

    In the maintenance and storage area of Ulysses' Temple, just past the eyebot repair station where ED-E is held.

    Sells: Weapons, ammunition including electron charge packs, riot gear and US Army combat armor, Red Glare and shoulder mounted machine gun mods; it also repairs your equipment to full condition.

    Tips: Only usable if you free ED-E from its pod, since ED-E has to unlock it. Last chance to trade and repair before facing Ulysses.

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Vault 211

  1. 01

    Sarah Weintraub

    Vault 21

    Vault 21 on the Strip, in the hotel's gift shop.

    Sells: Souvenirs and miscellaneous odds and ends from the gift shop; she also rents a room in the vault for 20 caps (10 with a Speech 55 check).

    Tips: The former vault now operates as a hotel and she will give you a tour. She is sold out of Vault jumpsuits and, in Suits You, Sarah, pays 30 caps for each one you bring from other Mojave vaults.

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Westside Co-op1

  1. 01

    Clayton Ettienne

    Westside Co-op

    Inside the Westside Co-op in Westside, a grocery set up in an old Uptown Drugs store.

    Sells: Food and skill magazines.

    Tips: Co-owner of the Westside Cooperative with Tom Anderson. If you settle The White Wash by blackmailing Anderson into sharing the co-op's profits, Ettienne pays you a cut every 24 in-game hours.

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