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Cave

The Prospector's Den

A Jackal-held shelter built into a rock alcove southeast of Primm that becomes a prospector safehouse once you clear it.

Faction
Jackals
Danger
Medium
Map position
9 × 15

The Prospector's Den is a building constructed inside a cave alcove southeast of Primm and southwest of the Emergency Service Railyard. It was once a rest stop and safehouse for scavengers, but when you arrive it is held by Jackal gang members under a gang leader. A steep path near Primm's southern tip leads up to it, with a campfire further along, and dead prospectors near the entrance still carry weapons and caps worth taking.

Inside are three rooms: a living area with beds, a jukebox, a radio and a refrigerator; the main quarters with eight footlockers and eight mattresses; and a maintenance shack with a first aid box, a reloading bench and a generator. Look for Tumblers Today on the floor in the far right corner of the second room, and a Sunset Sarsaparilla star bottle cap on the chessboard in the jukebox room.

Clearing out the Jackals pays off beyond the loot. Prospectors move in afterwards, including a prospector merchant, and the den becomes a usable safehouse with a reloading bench close to Primm, which is handy early in the game. A bark scorpion sometimes spawns at the entrance after you fast travel here, so do not drop your guard the moment you arrive, even once the gang is gone.

How to get there

From the southern edge of Primm, take the steep path southeast up to the alcove in the rock wall.

Notable loot

  • Tumblers Today (second room, far right corner)
  • Sunset Sarsaparilla star bottle cap (chessboard in the jukebox room)
  • Weapons and caps (dead prospectors near the entrance)

Tips

  • Clear the Jackals so prospectors and a merchant move in.
  • Use the reloading bench in the maintenance shack to craft ammo.

Collectibles and items here