Western Mojave
Goodsprings, Primm, Hidden Valley, Sloan and the Mojave Outpost road.
63 locations
Locations in this region
Settlements & Towns
- GoodspringsThe quiet mining town where the Courier wakes up after being shot. Doc Mitchell, Sunny Smiles and the Prospector Saloon are here.
- PrimmA small casino town on I-15 seized by escaped convicts. Rescue Deputy Beagle, find a new sheriff and repair ED-E at the Mojave Express.
- SloanA quarry workers' town on the I-15 northeast of Goodsprings, stuck idle because deathclaws have taken over Quarry Junction next door.
Casinos
Military & Outposts
- Hidden ValleyThe Brotherhood of Steel's hidden bunker complex in the Mojave, locked down under Elder McNamara and central to Veronica's story.
- Hidden Valley bunkerThe Mojave Brotherhood of Steel's underground headquarters at Hidden Valley, sealed in lockdown since the defeat at HELIOS One.
- Mojave OutpostThe NCR border post on I-15 under two giant Ranger statues. Meet Cass, Ranger Ghost and Major Knight, and pick up NCR side quests.
- NCR Correctional FacilityThe old NCR prison east of Goodsprings, now the Powder Gangers' headquarters under their leader Eddie, with quests on both sides.
Caves & Mines
- Dead Wind CavernDeathclaw infested cave beside Primm Pass, home to the Legendary Deathclaw. Guards Mercy, the unique grenade machine gun, next to a dead paladin.
- Goodsprings CaveA coyote den in the hills southeast of Goodsprings, small and quick to clear, with a few items scattered inside and no quest attached.
- Morning Star CavernA small nightstalker den east of the Mojave Outpost, guarded by a pack outside and a tougher Den Mother in the dark.
- Quarry JunctionA limestone quarry overrun by deathclaws, including an alpha male and a mother. The deadliest early-game trap on the road to Vegas.
- Scorpion burrowA radscorpion nest in the dry lake bed south of the Nipton Road pit stop, home to a radscorpion queen, with night stalkers roaming outside.
- The Prospector's DenA Jackal-held shelter built into a rock alcove southeast of Primm that becomes a prospector safehouse once you clear it.
Ruins & Wrecks
- California Sunset Drive-inAn abandoned drive-in theater southwest of Primm with radscorpions, bark scorpions and two star caps hidden by the projector building.
- Crashed cargo planeThe buried wreck of a pre-War transport plane southwest of the Nipton Road pit stop, with only a wing and tail fin above the sand. Radscorpions roam nearby.
- Goodsprings schoolhouseA ruined school in Goodsprings full of giant mantis nymphs, with a Stealth Boy in the safe that even Easy Pete's dynamite could not open.
- Long 15A nuked stretch of the NCR's I-15 supply road past the Mojave Outpost, open only if Lonesome Road's missiles hit NCR land. Home of Colonel Royez.
- Nipton Road Pit StopA ruined rest stop on Nevada 164 west of Nipton where a Jackal gang leader and crew ambush travelers.
- Ringo's caravanRingo's ambushed Crimson Caravan camper on I-15 northeast of Jean Sky Diving, left with dead guards and brahmin by Joe Cobb's Powder Gangers.
Landmarks
- Canyon WreckageA canyon west of Primm choked with burned-out vehicles and Ulysses' graffiti. With Lonesome Road installed, it is the way into the Divide.
- Crescent Canyon WestThe irradiated western end of a gully under a collapsed bridge, with golden geckos, waste barrels and an Advanced Radiation Suit.
- El Diablo rollercoasterThe ruined pre-War coaster circling Primm's Bison Steve Hotel, now a sniping perch for escaped convicts.
- Goodsprings CemeteryThe graveyard above Goodsprings where Benny shot the Courier and left them for dead. The story begins here, and so does the snow globe hunt.
- Goodsprings SourceThe spring that feeds Goodsprings, southeast of town. Gecko hunting ground from Sunny Smiles' tutorial and a reliable water source in Hardcore mode.
- Ivanpah Dry LakeA flat, empty dry lakebed south of Primm with bark scorpions, giant ants and a burned-out car on a small hill in the middle.
- Ivanpah Race TrackAn old race track northwest of Nipton with a giant ant mound in its middle circle and a steady stream of soldier and worker ants around it.
- Jack Rabbit SpringsFive irradiated hot springs northeast of Ivanpah Dry Lake, guarded by centaurs and a heavily armed super mutant master.
- Mesquite Mountains CraterA radioactive bomb crater southwest of Primm crawling with feral ghouls, with a shack called Hell's Motel and two star bottle caps.
- Primm PassMountain pass east of Primm toward Novac, guarded by a deathclaw. The shortcut that kills low level couriers; take the long road unless you are ready.
- Scorpion GulchA narrow canyon southeast of Hidden Valley that links it to the HELIOS One and Novac side, swarming with bark scorpions and giant radscorpions.
- The Devil's GulletA large sinkhole in the hills east of Goodsprings, just over the hill from Goodsprings Cave, with a ramp down and a star bottle cap at the bottom.
- Unification MonumentThe two giant ranger statues at the Mojave Outpost, marking where the NCR and Desert Rangers signed the Ranger Unification Treaty in 2271.
- Yangtze MemorialA hilltop memorial to the soldiers of the Yangtze Campaign, a quiet lookout between Goodsprings and Quarry Junction with light loot.
Camps & Encampments
- Great Khan EncampmentA small Great Khan camp on the ridge west of Quarry Junction where Melissa waits on a chem deal. Getting there means slipping past deathclaws.
- Makeshift Great Khan CampAn abandoned Great Khan campsite north of Goodsprings Cemetery, just a campfire and a stash rock, with cazadores and young deathclaws close by.
- Mesquite Mountains Camp SiteA campsite north of the Mojave Outpost overrun by giant radscorpions, with a Wasteland Survival Guide and a star cap in the tents.
- Mesquite Mountains lean-toA sheet metal lean-to east of the Mesquite Mountains crater with a mine-trapped road cone, a hockey mask and a Sunset Sarsaparilla star bottle cap.
- NCR tentsLieutenant Hayes's small NCR camp outside Primm, holding the convicts in town while the residents wait for help.
- Powder Ganger Camp EastSmall Powder Ganger camp built into a cliff southeast of the NCR Correctional Facility. Three convicts and a minefield of powder charges guard it.
- Powder Ganger Camp NorthA small Powder Ganger outpost just north of the Correctional Facility on the road to Hidden Valley, with three gangers and powder charges to grab.
- Powder Ganger Camp SouthPowder Ganger camp southwest of the NCR Correctional Facility, built around an overturned train car. Eddie sends you here to meet Chavez in I Fought the Law.
- Powder Ganger Camp WestA Powder Ganger campsite beside the I-15 near Jean Sky Diving, lightly guarded and a handy early source of dynamite.
- Sealed train tunnelA blocked rail tunnel at the end of the tracks west-southwest of Ranger Station Charlie, where five Vipers camp around a fire.
Points of Interest
- Abandoned shackA shack built from a plane fuselage north-northwest of the Yangtze Memorial, with a bed, a reloading bench and containers that keep your items.
- Doc Mitchell's houseDoc Mitchell's home and clinic in Goodsprings, where the Courier wakes up and sets SPECIAL stats, skills and traits.
- Goodsprings gas stationThe Poseidon station in Goodsprings where the trader Ringo hides from Joe Cobb's Powder Gangers during Ghost Town Gunfight.
- Goodsprings General StoreChet's shop in Goodsprings, usually the first trader a new Courier meets, with a Mojave Express dropbox on the porch.
- Goodsprings homesFour settler houses in Goodsprings hiding a Chinese Army manual, star caps and a safe key, plus Easy Pete's house as free housing.
- Harper's ShackTwo room shack at the east end of Primm Pass with a bed, workbench and reloading bench. A risky home base in deathclaw country, north of Dead Wind Cavern.
- Hell's MotelDead ghoul Doctor Rotson's two-story shack on the crater's western edge, ringed by feral ghoul reavers and holding a star cap and a skill book.
- Jean Sky DivingA small pre-war skydiving office beside the I-15 south of Goodsprings, with a few supplies inside and Powder Gangers camped next door.
- Lone Wolf RadioAbandoned pirate radio trailer south of Goodsprings. A safe early home with a Wasteland Survival Guide, sensor modules for ED-E and geckos at the water.
- Nash residenceJohnson and Ruby Nash's home and Mojave Express office in Primm, where the broken robot ED-E sits on the counter.
- Nevada Highway Patrol StationA pre-War highway patrol station on I-15 south of Primm, now a Jackal outpost with mantis nymphs in the cells and a Guns and Bullets.
- Nipton Road ReststopA roadside general store at the I-15 and Route 164 junction, ringed by radscorpions and hiding Mayor Steyn's secret stash.
- Primm sheriff's officePrimm's sheriff's office, where the murdered McBains lie and the sheriff's duster and hat wait at the foot of the bed.
- Prospector SaloonTrudy's bar in Goodsprings, where Sunny Smiles starts the tutorial and Joe Cobb's threats kick off Ghost Town Gunfight.
- Victor's shackThe Securitron Victor's shack on the south edge of Goodsprings, a free early home with a bed, clean water and ammo boxes.