Point of interest
Harper's Shack
Two room shack at the east end of Primm Pass with a bed, workbench and reloading bench. A risky home base in deathclaw country, north of Dead Wind Cavern.
- Region
- Western Mojave
- Faction
- None
- Danger
- Low
- Map position
- 10 × 15
Harper's Shack is a small wooden cabin built against a south facing rock face at the east end of Primm Pass, on the quiet stretch of ground between the pass and the REPCONN Test Site to the north. Whoever Harper was, he is not around anymore. The shack sits by itself on the slope with a campfire and some prickly pear outside, and most players only find it while scouting the deathclaw country around the pass.
Inside the two rooms you find a workbench, a reloading bench, several storage containers, a usable bed, ammunition boxes, some random weapons and a Sunset Sarsaparilla star bottle cap on the back table. The surroundings are the problem. Deathclaws roam the area, the pass to the west has a blind deathclaw, Dead Wind Cavern to the south is home to the legendary deathclaw, and Vipers patrol to the northeast. Approach along the hills rather than the valley floor, and remember that a deathclaw that spots you outside can follow you in.
Harper's Shack works as player housing and as a forward base for players who want to tackle Dead Wind Cavern or clear Primm Pass. Rest here, repair and craft at the benches and then head into the cavern for Mercy. Completionists will also want the marker, and having a fast travel point this close saves a long walk if the deathclaws send you back to a save.
How to get there
Just east of Primm Pass, north of Dead Wind Cavern; approach along the hills rather than through the pass.
Tips
- Use it as a staging point for Dead Wind Cavern; it has a bed, workbench and reloading bench.
- Deathclaws that spot you outside can follow you in, and a Viper sometimes spawns inside.