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Landmark

Primm Pass

Mountain pass east of Primm toward Novac, guarded by a deathclaw. The shortcut that kills low level couriers; take the long road unless you are ready.

Faction
None
Danger
High
Map position
10 × 15

Primm Pass is the gap in the mountains east of Primm that connects the southwestern Mojave to the roads around Novac and the REPCONN Test Site. On paper it is the direct route east from Primm. In practice it is one of the game's deliberate roadblocks, like Quarry Junction to the north, because a deathclaw lives in the pass and ambushes anyone who tries to walk through.

Deathclaws are the deadliest regular enemies in the Mojave. They sprint faster than you can run, hit for enormous damage and shrug off small arms. At low level the only sensible answer is to avoid the pass and loop around by road through Nipton or back up through the quarry country. At higher levels you can take the pass with a heavy weapon, anti materiel rifle or a well planned ambush from the high ground, and the fight becomes a satisfying test rather than a death sentence.

There is little loot in the pass itself beyond the remains of unlucky travelers. Its value is as a shortcut once you can handle it, and the fast travel marker is worth having so you never need to walk through again. Harper's Shack and Dead Wind Cavern sit close by, the latter being even more dangerous than the pass itself.

How to get there

East of Primm; follow the road through the mountains past the Emergency Service Railyard, if you dare.

Tips

  • Avoid at low level; take the Nipton road instead.
  • At high level, snipe the deathclaw from the ridge or bring a heavy weapon.
  • Harper's Shack and Dead Wind Cavern are next door.

Collectibles and items here