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Military site

Hopeville silo bunker entrance

Door into the Hopeville missile silo bunker, where you wake the Divide's copy of ED-E and fight through The Silo.

Faction
None
Danger
Medium
Map position
18 × 12

The Hopeville silo bunker entrance is the door at the northwestern end of the path from the pass to canyon wreckage, and it is the only way forward into the Divide. Behind it lies the Hopeville missile silo bunker, which you cross during The Silo. A sewer access tunnel painted with "You can go home Courier" leads to a wrecked control room, but its lockdown panel is beyond the Courier's ability to hack. It needs an eyebot.

That eyebot waits in a pod in the maintenance area to the south: a copy of ED-E, built by the bunker's machines after they remotely scanned the original. Reactivate it at the maintenance computer and it joins you, then unlocks the commissary terminal beside it and the lockdown controls. Deeper in, the silo is guarded by turrets and sentry bots. The first eyebot upgrade circuit board is in a destroyed eyebot in the hallway past the lockdown door, and the ghoulified General Martin Retslaf sits in the commander's office wearing the unique US Army General outfit.

Retslaf's desk holds the silo network security codes needed to lift the final lockdown, and his terminal can shut down the three sentry bots in his office alcoves, where a plasma rifle and ammunition are stored. Fixing a damaged wall terminal with Repair 50 lets you switch the turrets' IFF so they fight the sentry bots for you. The exit tunnel climbs to the Hopeville Missile Base, where The Silo ends and Ulysses speaks to you for the first time.

How to get there

Follow the cliff path northwest from the pass to canyon wreckage and pass under the fallen electric pylon to reach the door.

Notable loot

  • US Army General outfit (on General Martin Retslaf in the commander's office)
  • Eyebot upgrade circuit board (destroyed eyebot in the hallway past the lockdown door)
  • Dean's Electronics (by the Easy-locked desk near the stairs to level 2)
  • Plasma rifle and ammunition (sentry bot alcoves in the commander's office)
  • Breathing mask and arc welder (maintenance area)

Related quests

  • The Silo

Notable characters

  • ED-E

Tips

  • Have ED-E unlock the commissary terminal in the maintenance room before moving on; commissaries buy, sell and repair.
  • The Easy-locked desk by the stairs holds the level 2 security codes, which switch off the turrets and sentry bot guarding level 2.
  • Repair the damaged wall terminal (Repair 50) to turn the silo's turrets against its sentry bots.

Collectibles and items here