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Ruin

Salida del Sol

The Villa's east town, 'Sunrise', with Dog's switching station, the bell tower that triggers the Gala Event and the Sierra Madre snow globe.

Faction
None
Danger
High
Map position
14 × 11

Salida del Sol, Spanish for sunrise, is the eastern town of the Villa and once held the church and the homes of many casino staff. It is split into Salida del Sol South, entered from the east end of the Villa, and the larger Salida del Sol North, which Dean calls the most dangerous part of town. Traps and mines are hidden everywhere, some inside the Cloud, and each half starts with about six Ghost People, including Ghost Seekers and Ghost Harvesters in the north. Graffiti such as 'Run, run, run!' always points back toward the Villa.

In Fires in the Sky you bring Dog or God to the Salida Switching Station in the southwest corner of the south half. He can be locked inside with the terminal outside, bribed with two slabs of Ghost Harvester Remains, or, with Intelligence 7, talked into it by showing you understand the schematics. A hidden terminal at the station also clears most of the Cloud from the south half. Once all three companions are in position, Trigger the Gala Event sends you through the north half to the Campanas del Sol and up the bell tower, where the control panel faces the casino.

Activating the Gala Event earns the Having a Ball achievement and lights up the casino with fireworks and music, but it also switches on new speakers, including an indestructible red one, and floods the streets with Ghost People. Run back to the fountain rather than fight. The district is full of loot: seven of Dean's secret stashes, Tales of a Junktown Jerky Vendor, vending machine codes for Rad-X, RadAway, Super Stimpaks, the Bear Trap Fist springs and the Holorifle focusing lens, and the Snow Globe - Sierra Madre, which converts straight into 2,000 Sierra Madre Chips.

How to get there

Follow the East Villa street from the fountain to its east end, where the Salida del Sol South gate stands.

Notable loot

  • Snow Globe - Sierra Madre (Salida del Sol North, upper room above the blocked gate)
  • Vending Machine Codes: Super stimpak, Hologram rifle - focusing lense (bell tower)
  • Vending Machine Code - "Bear trap fist - heavy duty springs" (Salida switching station)
  • Vending Machine Codes: Rad-X, RadAway (Salida del Sol North)
  • Tales of a Junktown Jerky Vendor (second floor just south of the Salida del Sol North door)
  • Seven Dean's secret stashes (three in the south half, four in the north)

Related quests

  • Fires in the Sky
  • Trigger the Gala Event

Notable characters

  • Dog and God

Tips

  • Use the switching station terminal to clear the Cloud before exploring the rest of the south half.
  • Do not drop into the Salida del Sol Courtyard without a plan; the only way out is a key in its southeast corner.
  • Grab the snow globe before triggering the Gala Event, since the area fills with Ghost People afterward.

Collectibles and items here