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FNVMap

Vault

Vault 3

The Fiends' home base, a flooded Vault whose original residents were slaughtered, ruled by the chem-addled gang leader Motor-Runner.

Region
New Vegas
Faction
Fiends
Danger
High
Map position
9 × 8

Vault 3 is a Vault-Tec shelter inside the South Vegas ruins on the southwestern edge of Vegas, and the home base of the Fiends. The original dwellers survived the war, but when a water leak forced them to open the door and trade, the Fiends talked their way in and slaughtered them. Now the vault is a partly flooded, chem-soaked warren ruled by Motor-Runner, the Fiend boss, with his two dogs at his side in the maintenance wing.

The vault matters for several quests. Aba Daba Honeymoon sends you here from the Red Rock drug lab to deliver a package to Motor-Runner, Colonel Hsu at Camp McCarran wants Motor-Runner dead and his missing ranger Bryce Anders found, and the Brotherhood of Steel quest Still in the Dark also leads here. The NCR's Three-Card Bounty targets other Fiend leaders, whose camps are found elsewhere. Killing Motor-Runner yields his unique helmet and his chainsaw. Terminals and notes inside tell the vault's grim history in detail.

Vault 3 is one of the toughest dungeons in the Vegas area. Fiends carry assault rifles, flamers and heavy melee weapons, they are everywhere in the corridors, and Motor-Runner himself hits hard. Companions can get swarmed in the narrow halls. Loot makes up for it: huge quantities of chems, ammunition and weapons spread through the living quarters and maintenance areas. Come with armor-piercing ammunition, plenty of stimpaks, and a plan for the dogs.

How to get there

From Camp McCarran head west past New Vegas Steel and enter the South Vegas ruins through the east entrance; the vault door is inside the ruins, in a wrecked warehouse just south of where you come in.

Notable loot

  • Motor-Runner's helmet
  • Large stocks of chems

Related quests

  • Aba Daba Honeymoon
  • Still in the Dark

Notable characters

  • Motor-Runner

Tips

  • Fiends here are heavily armed; bring armor-piercing ammunition and plenty of stimpaks.
  • Motor-Runner is in the maintenance wing with two dogs; take the dogs out first.
  • On the Aba Daba Honeymoon delivery, wearing the Great Khan armor Diane gives you or passing a Speech 64 check lets you walk through Vault 3 without a fight; the Fiends outside still attack.

Collectibles and items here