Vault
Vault 3
The Fiends' home base, a flooded Vault whose original residents were slaughtered, ruled by the chem-addled gang leader Motor-Runner.
- Region
- New Vegas
- Faction
- Fiends
- Danger
- High
- Map position
- 9 × 8
Vault 3 is a Vault-Tec shelter inside the South Vegas ruins on the southwestern edge of Vegas, and the home base of the Fiends. The original dwellers survived the war, but when a water leak forced them to open the door and trade, the Fiends talked their way in and slaughtered them. Now the vault is a partly flooded, chem-soaked warren ruled by Motor-Runner, the Fiend boss, with his two dogs at his side in the maintenance wing.
The vault matters for several quests. Aba Daba Honeymoon sends you here from the Red Rock drug lab to deliver a package to Motor-Runner, Colonel Hsu at Camp McCarran wants Motor-Runner dead and his missing ranger Bryce Anders found, and the Brotherhood of Steel quest Still in the Dark also leads here. The NCR's Three-Card Bounty targets other Fiend leaders, whose camps are found elsewhere. Killing Motor-Runner yields his unique helmet and his chainsaw. Terminals and notes inside tell the vault's grim history in detail.
Vault 3 is one of the toughest dungeons in the Vegas area. Fiends carry assault rifles, flamers and heavy melee weapons, they are everywhere in the corridors, and Motor-Runner himself hits hard. Companions can get swarmed in the narrow halls. Loot makes up for it: huge quantities of chems, ammunition and weapons spread through the living quarters and maintenance areas. Come with armor-piercing ammunition, plenty of stimpaks, and a plan for the dogs.
How to get there
From Camp McCarran head west past New Vegas Steel and enter the South Vegas ruins through the east entrance; the vault door is inside the ruins, in a wrecked warehouse just south of where you come in.
Notable loot
- Motor-Runner's helmet
- Large stocks of chems
Related quests
- Aba Daba Honeymoon
- Still in the Dark
Notable characters
- Motor-Runner
Tips
- Fiends here are heavily armed; bring armor-piercing ammunition and plenty of stimpaks.
- Motor-Runner is in the maintenance wing with two dogs; take the dogs out first.
- On the Aba Daba Honeymoon delivery, wearing the Great Khan armor Diane gives you or passing a Speech 64 check lets you walk through Vault 3 without a fight; the Fiends outside still attack.
Collectibles and items here
- Easter egg Germaine and Bret graffitiIn one of the rooms of Vault 3, graffiti of the name Germaine crossed out with Bret written above it.
- Key Fiend prisoner keyCarried by Daniel, Motor-Runner's right-hand man, who usually patrols the back end of the Vault 3 living quarters. Kill him or pickpocket it.
- Key Vault 3 maintenance keyCarried by Daniel in the Vault 3 living quarters.
- Character Bryce AndersHiding in a secret room inside Vault 3. If Motor-Runner is killed before Anders is found, he is met back at Camp McCarran instead.
- Character Motor-RunnerIn his throne room in the northern part of Vault 3's maintenance wing, with his dogs BoneGnash and GhashBone.
- Character GhashBoneIn Motor-Runner's throne room in Vault 3's maintenance wing.
- Character BoneGnashIn Motor-Runner's throne room in Vault 3's maintenance wing.
- Character DanielIn one of the southernmost rooms of Vault 3's living quarters, with a Fiend bodyguard.
- Character Rick LancerLocked in a cage on the main floor of Vault 3's living quarters, with Rachael and Dennis.
- Character RachaelLocked in a cage on the main floor of Vault 3's living quarters, with Rick Lancer and Dennis.
- Character DennisLocked in a cage on the main floor of Vault 3's living quarters, with Rick Lancer and Rachael.
- Character CarterDead in the prison cell in Vault 3.
- Quest item Reverse pulse cleanerIn the left-hand locker just to the left as you enter Motor-Runner's throne room in Vault 3.
- Unmarked quest I Love BananasIn Vault 3, head to the bottom floor of the living quarters atrium and talk to Rick Lancer, locked in a holding cell by the Fiends with two other captives.
- Skill book Chinese Army: Special Ops Training Manual (Sneak)Vault 3, living quarters. From the recreation area, go down the stairs and through the Average locked door; the book is on a shelf.
- Skill magazine Milsurp Review (Guns)In the flooded southern area of the living quarters, on the bed with a Locksmith's Reader and a Fixin' Things.
- Skill magazine Locksmith's Reader (Lockpick)Vault 3 maintenance wing, in the room to the left of the entrance, behind an Average lock.
- Skill magazine Locksmith's Reader (Lockpick)Vault 3 living quarters, beside the bed in a room secured by an Average lock.
- Skill magazine Locksmith's Reader (Lockpick)Vault 3 living quarters, on the shelves of the submerged storage room to the south, behind a Hard lock.
- Skill magazine Locksmith's Reader (Lockpick)Vault 3 living quarters, on the bed in the flooded room to the south, together with a Milsurp Review and a Fixin' Things.
- Skill magazine Locksmith's Reader (Lockpick)Vault 3 living quarters, on the bed in the bedroom across from the room where Daniel is found.
- Skill magazine Today's Physician (Medicine)Vault 3 recreation area, on a desk in the medical room.
- Skill magazine Today's Physician (Medicine)Vault 3 living quarters, in the carpeted bedroom facing the doorway you come through from the recreation area.
- Skill magazine Fixin' Things (Repair)Vault 3 living quarters, on the bed in the flooded area to the south, together with a Locksmith's Reader and a Milsurp Review.
- Skill magazine Fixin' Things (Repair)Vault 3 recreation area: past the entrance, go left and down the stairs. It is on a shelf behind the first Very Easy locked door.
- Skill magazine Fixin' Things (Repair)Vault 3 maintenance wing, on the shelves in the easternmost room, which is opened from an Average-difficulty terminal.
- Skill magazine Meeting People (Speech)Living quarters: through the locked door directly in front of the entrance, on a nightstand.
- Star bottle cap Vault 3 living quartersVault 3, living quarters, one floor up from the flooded area. In a south room, on a desk next to a bottle of Sarsaparilla, across the hall from the terminal that greets you with 'Hello Billy boy!'.
- Unique armor Motor-Runner's helmetWorn by Motor-Runner on the lowest level of Vault 3