Military site
Camp McCarran
The NCR's main base in the Mojave, built in the old McCarran airport, with a monorail to the Strip and a long list of quests.
- Region
- New Vegas
- Faction
- New California Republic
- Danger
- Safe
- Map position
- 10 × 7
Camp McCarran is the NCR's largest base in the Mojave, built inside the fenced-off ruins of the old McCarran airport south of the Strip. The terminal building holds Colonel Hsu's office, the OSI science lab, an interrogation room and jail, supply rooms and, upstairs, the monorail station that runs straight to the Strip. The old concourse next door now serves as trooper barracks with a dining area and medical station, and the parking lot outside is full of tents and firing ranges. Troopers, rangers and First Recon snipers are everywhere, and the base is safe if your NCR reputation is decent.
This is one of the busiest quest hubs in the game. Colonel Hsu and Lieutenant Boyd deal with the interrogation of the captured centurion Silus and the sabotage plot in I Put a Spell on You. Major Dhatri hands out the Fiend bounties in Three-Card Bounty, Dr. Hildern of the OSI sends you to Vault 22 in There Stands the Grass, and Sergeant Contreras runs a quiet black market. Corporal Betsy's story and the First Recon squad also start here.
The main dangers are around rather than inside the camp. Fiends raid from the South Vegas ruins to the west, and the run-down El Rey Motel just west of the gate is full of chem addicts. Inside the walls, keep your weapons holstered and avoid stealing from the quartermaster. Use McCarran as a base: it has beds, vendors for weapons and ammunition, and once you are allowed on the monorail it saves a long walk through Freeside when you are heading to the Strip.
How to get there
From Freeside's east gate head south past the NCR Sharecropper Farms; the camp fills the old airport grounds just south of the Strip, with the Fiend-held South Vegas ruins to the west.
Related quests
- I Put a Spell on You
- Three-Card Bounty
- There Stands the Grass
- I Don't Hurt Anymore
- Dealing with Contreras
- Silus Treatment
Notable characters
- Colonel James Hsu
- Lieutenant Carrie Boyd
- Major Dhatri
- Dr. Thomas Hildern
- Angela Williams
- Sergeant Daniel Contreras
- Corporal Betsy
- Captain Ronald Curtis
Tips
- The monorail to the Strip leaves from the terminal building, but you can only ride it in an NCR uniform, with Boone, or with a good NCR reputation.
- Sergeant Contreras in the supply room sells weapons and ammunition and has a shady side quest.
- Fiends raid from the west, so approach from the east along the road if you are low level.
Collectibles and items here
- Weapon Sniper rifleOn top of the center bunk in the First Recon tent where Sterling is, in poor condition.
- Holotape Camp McCarran weapons manifestGiven when you hack the NCR supply database terminal in the Camp McCarran supply shack.
- Holotape Monorail sabotage plansIn a garbage can in the Camp McCarran terminal building. Only appears during I Put a Spell on You if you side with the Legion.
- Key Control tower access codeCarried by Captain Ronald Curtis, whose office is on the west side of the Camp McCarran terminal building.
- Key Activation codeOn Captain Ronald Curtis's body if you kill him during I Put a Spell on You. During that quest he is in the control tower between midnight and 1:40 am.
- Key NCR safehouse keyCarried by Colonel James Hsu in his office on the east side of the Camp McCarran terminal building. He hands it over once the NCR likes you (Rest and Resupply).
- Note Corporal White's journalIn Corporal White's locker in the Camp McCarran concourse.
- Note Sniper nest locationOn Captain Ronald Curtis' desk in the Camp McCarran terminal building.
- Character James HsuIn his office on the east side of the Camp McCarran terminal building.
- Character Angela WilliamsIn the OSI lab inside the Camp McCarran terminal building.
- Character Thomas HildernIn his office in the southeastern part of the terminal building's ground floor at Camp McCarran.
- Character Ronald CurtisIn his office west of the OSI lab in the Camp McCarran terminal building.
- Character Carrie BoydUpstairs in the Camp McCarran terminal building, near the detention center.
- Character SilusHeld prisoner for interrogation inside the Camp McCarran terminal building.
- Character Walter HornsbyStanding guard by the interrogation room door in the Camp McCarran terminal building.
- Character Christina MoralesSitting between the slot machines on the left, right as you enter the Camp McCarran concourse.
- Character William FarberIn the Camp McCarran concourse.
- Character Major DhatriUsually outside the terminal building at Camp McCarran, right by the tents.
- Character Lieutenant GorobetsWith First Recon's Alpha Team at Camp McCarran. After Driver Nephi's bounty is turned in, the team moves to Camp Forlorn Hope and he is in the command center there.
- Character Corporal BetsyWith Alpha Team at Camp McCarran; after the Driver Nephi bounty she is in the Camp Forlorn Hope barracks.
- Character Bitter-RootIn the northern courtyard of Camp McCarran; after the Driver Nephi bounty he is in the Camp Forlorn Hope barracks.
- Character 10 of SpadesWith Alpha Team at Camp McCarran; after the Driver Nephi bounty he is in the Camp Forlorn Hope mess hall.
- Character Corporal SterlingWith Alpha Team at Camp McCarran; after the Driver Nephi bounty he is in the Camp Forlorn Hope command center.
- Character Davey CrenshawOn patrol at Camp McCarran, away from most of the other soldiers.
- Character Little BusterAt Camp McCarran. After Three-Card Bounty he is found dead on the train tracks next to the Old Mormon Fort in Freeside.
- Quest item Explosive chargeIn the garbage can in front of the ticket counter, across from the entrance of the Camp McCarran terminal building.
- Side quest I Don't Hurt AnymoreLieutenant Gorobets stays around First Recon Alpha Team's tent outside the Camp McCarran terminal building. If Driver Nephi was killed for Three-Card Bounty, the team has moved to Camp Forlorn Hope.
- Side quest I Put a Spell on YouTalk to Colonel Hsu in his office, to the left inside the Camp McCarran terminal building. On the Legion path, Vulpes Inculta at the Fort sends you to Captain Curtis here after The Finger of Suspicion.
- Side quest The White WashDuring I Put a Spell on You, ask Lieutenant Carrie Boyd in the interrogation room above Captain Curtis' office in the terminal building about base personnel going missing.
- Side quest There Stands the GrassDoctor Thomas Hildern works in the OSI office under the escalator, to the left on the ground floor of the Camp McCarran terminal building.
- Side quest Three-Card BountyMajor Dhatri moves between three spots on the tarmac outside the Camp McCarran terminal building; ask him about the Fiends.
- Unmarked quest A Final Plan for EstebanTalk to Pvt. Christina Morales on the benches just inside the Camp McCarran concourse as you come through from the terminal building; she wants her husband, Ranger Esteban Morales, recovered from the Fiends near REPCONN headquarters.
- Unmarked quest Bounty KillerAsk Colonel James Hsu, in his first-floor office in the Camp McCarran terminal building, about NCR problems; he offers a bounty on the Fiend leader Motor-Runner in Vault 3. Meeting Ranger Bryce Anders in Vault 3 can also start it.
- Unmarked quest Dealing with ContrerasEither talk to Sgt. Daniel Contreras in the Camp McCarran supply shack (you must be level 12) or, for Lt. Carrie Boyd in the terminal building, hack his NCR Supply Database terminal on the shack's upper level.
- Unmarked quest Not Worth a Hill of Corn and BeansTalk to Cpl. William Farber at the mess hall in the southwest part of the Camp McCarran concourse about the troops' poor food; Col. Hsu can point you to him.
- Unmarked quest Rest and ResupplyWith at least a Smiling Troublemaker NCR reputation, see Colonel James Hsu in his first-floor office in the Camp McCarran terminal building.
- Unmarked quest Silus TreatmentTalk to Lt. Carrie Boyd in the interrogation room on the second floor of the Camp McCarran terminal building (Col. Hsu mentions her) about making the captured centurion Silus talk.
- Skill magazine Salesman Weekly (Barter)On a table inside a small tent of the tent city, just south by southwest of the entrances to the mess hall tent.
- Skill magazine Future Weapons Today (Energy Weapons)Inside the storage tent in the parking lot, together with a Today's Physician.
- Skill magazine Patriot's Cookbook (Explosives)In the MP confiscated goods trunk on the second floor, in the jail area across from the interrogation room. Lt. Carrie Boyd lets you take its contents as the reward for The White Wash.
- Skill magazine Milsurp Review (Guns)In the tent full of shelves, on top of some metal boxes on a counter, next to ammunition boxes and fission batteries.
- Skill magazine Milsurp Review (Guns)Outside the terminal, in a tent, underneath a bunk bed.
- Skill magazine Milsurp Review (Guns)In the waiting area with the pool table, on the rightmost bench.
- Skill magazine Locksmith's Reader (Lockpick)Camp McCarran concourse building, on the floor beside a bench at the large pylon in the middle of the hall.
- Skill magazine Locksmith's Reader (Lockpick)Inside the MP confiscated goods trunk in the jail on the second floor of the terminal building, across from the interrogation room.
- Skill magazine Today's Physician (Medicine)Inside the storage tent in the Camp McCarran parking lot, next to a Future Weapons Today.
- Skill magazine Fixin' Things (Repair)On top of a footlocker in the third tent from the terminal building, in the first row of tents. Two copies sit together here.
- Skill magazine Fixin' Things (Repair)On top of a footlocker in the third tent from the terminal building, in the first row of tents (second of the two copies there).
- Skill magazine ¡La Fantoma! (Sneak)Outside the terminal building: from its middle doors head north to the second tent on the left. It is under a bunk bed with a Milsurp Review.
- Skill magazine ¡La Fantoma! (Sneak)Upstairs in the jail across from the interrogation room, inside the MP confiscated goods trunk.
- Skill magazine Boxing Times (Unarmed)Second floor jail area, inside the MP confiscated goods trunk across from the interrogation room.
- Skill magazine Lad's Life (Survival)In the medical tent on the east edge of the front courtyard (near the blue tractor-trailer), on the desk in the southeast corner next to a Today's Physician.
- Skill magazine Lad's Life (Survival)In the waiting area with the pool table, on the floor just in front of the second bench from the right.
- Skill magazine Lad's Life (Survival)In the tent city, inside the eighth tent: in a milk crate in the corner, along with a few caps.
- Star bottle cap Camp McCarran supply shackCamp McCarran, inside Sergeant Contreras' supply shack. In a small crate on the metal shelves, close to the footlocker where Contreras stands.
- Unique weapon This MachineReward for Dealing with Contreras at Camp McCarran (from Lt. Boyd or Sgt. Contreras)
- Unique weapon La Longue CarabineCarried by Corporal Sterling near the 1st Recon tents
- Unique weapon Cram OpenerCarried by Little Buster outside the Camp McCarran terminal building
- Doctor Doctor KempInside the concourse at Camp McCarran.
- Merchant Sergeant Daniel ContrerasCamp McCarran supply shack, in the base yard outside the terminal.