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Vault

Vault 19

A Vault built over sulfur caves, now held by Samuel Cooke's breakaway Powder Gangers, and the setting for Why Can't We Be Friends?

Faction
Powder Gangers
Danger
Medium
Map position
8 × 9

Vault 19 is a Vault-Tec shelter in the hills northeast of Goodsprings, beside Nevada 159 between Bonnie Springs and Whittaker Farmstead. The way in is a sewer grate inside the attendant's booth of an old fenced parking lot. Its pre-war experiment split the residents into isolated Red and Blue sectors and fed their paranoia about each other. Today it is home to a breakaway group of Powder Gangers under Samuel Cooke, who left the Correctional Facility and brought their explosives with them. The lower levels open onto natural caves full of sulfur deposits.

The quest Why Can't We Be Friends? begins when you talk to Cooke or to Philip Lem, who sit in the two overseers' offices. Cooke wants the fire geckos cleared from the sulfur caves so his men can mine the sulfur for explosives to use against the NCR, and then wants his group to join the Great Khans. Lem wants the sulfur deposit blown up to stop Cooke's plan, and afterwards wants to lead the convicts back to surrender to the NCR. You can also wire the deposit to blow and bring the entire vault down on everyone inside.

Fire geckos are the main threat in the caves, breathing flames that eat through light armor, and night stalkers lurk there too. The vault itself is large and dark, with plenty of containers, Vault 19 jumpsuits and four C-4 plastic explosives hidden around the halls. Bring fire resistance if you have it, and an Explosives skill of 60 if you want Lem's ending or want to destroy the vault.

How to get there

From Goodsprings head north-northeast along Nevada 159 to the fenced parking lot between Bonnie Springs and Whittaker Farmstead; the entrance is a sewer grate inside the attendant's booth.

Notable loot

  • Vault 19 jumpsuits
  • Four C-4 plastic explosives hidden around the vault

Related quests

  • Why Can't We Be Friends?

Notable characters

  • Samuel Cooke
  • Philip Lem

Tips

  • Lem's ending needs Explosives 60 and three C-4 to blow the caves; a Speech 40 check lets you send Lem's group to the Great Khans instead of the NCR.
  • Fire geckos in the sulfur caves burn through light armor; fire resistance helps a lot.
  • Blowing up the caves and the vault together takes five C-4 and fails the quest, so loot the vault first.

Collectibles and items here