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Point of interest

Doc Mitchell's house

Doc Mitchell's home and clinic in Goodsprings, where the Courier wakes up and sets SPECIAL stats, skills and traits.

Faction
Goodsprings residents
Danger
Safe
Map marker
None, unmarked location

Part of Goodsprings

Every playthrough starts in this house. After Victor dug the Courier out of a shallow grave, Doc Mitchell patched them up here, and the opening quest Ain't That a Kick in the Head walks you through your name, the Vit-o-matic Vigor Tester for SPECIAL, then skills and traits. Mitchell and his wife left Vault 21 and set out for California, but she fell ill and died once they reached Goodsprings, so he stayed.

The single-story house holds a living room, clinic, kitchen, bedroom and a small storeroom, and almost nothing inside is marked as owned. Take the stimpaks and doctor's bags beside the Vigor Tester, the copy of Today's Physician near the operating table and the laser pistol with energy cells in a metal box in the clinic. A broken 9mm submachine gun there can be fixed with 25 Repair.

How to get there

You start inside. Later, it is the flag-flying house on the northwest edge of Goodsprings, a short walk west of the saloon.

Notable loot

  • Laser pistol and energy cells (metal box in the clinic)
  • Today's Physician skill magazine (bench near the operating table)
  • Stimpaks and doctor's bags (table beside the Vigor Tester)
  • 9mm submachine gun (broken, needs 25 Repair to take)

Related quests

  • Ain't That a Kick in the Head

Notable characters

  • Doc Mitchell

Tips

  • Nothing but the two beds is marked as owned, so loot the house freely before you leave.
  • With 25 Science, the chemistry set in the clinic can make stimpaks or chems.

Collectibles and items here