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Settlement

Goodsprings

The quiet mining town where the Courier wakes up after being shot. Doc Mitchell, Sunny Smiles and the Prospector Saloon are here.

Faction
Goodsprings settlers
Danger
Safe
Map position
7 × 11

Goodsprings is the small desert town where Fallout: New Vegas begins. After Benny shoots the Courier at the cemetery, Victor the securitron drags you to Doc Mitchell, who patches you up and walks you through creating your character. The town has a saloon run by Trudy, Chet's general store, a schoolhouse, a gas station and a scattering of houses, all surrounded by hills where geckos and bloatflies roam.

Sunny Smiles and her dog Cheyenne teach you the basics in Back in the Saddle and By a Campfire on the Trail, including shooting, Survival crafting and the gecko problem at Goodsprings Source. The town's main story is the standoff over Ringo, a Crimson Caravan trader hiding in the gas station. You can defend the town against Joe Cobb's Powder Gangers in Ghost Town Gunfight or hand Ringo over and sack the place in Run Goodsprings Run.

Goodsprings is safe apart from the Powder Gangers and the wildlife, which makes it a gentle place to learn the game. Easy Pete has dynamite if you ask the right way, Doc Mitchell gives you a Vault 21 jumpsuit on the way out, and Chet sells basic weapons and armor. Victor will keep popping up as you travel. Do not go north past Sloan; the game pushes you south toward Primm and Nipton for good reason.

How to get there

Goodsprings is the starting town; from the I-15 take the road west at Jean Sky Diving and follow it into the hills.

Notable loot

  • Vault 21 jumpsuit (Doc Mitchell)
  • Dynamite (Easy Pete, during Ghost Town Gunfight)

Related quests

  • Ain't That a Kick in the Head
  • Back in the Saddle
  • By a Campfire on the Trail
  • Ghost Town Gunfight
  • Run Goodsprings Run
  • They Went That-a-Way

Notable characters

  • Doc Mitchell
  • Sunny Smiles
  • Trudy
  • Chet
  • Easy Pete
  • Victor
  • Joe Cobb
  • Ringo

Tips

  • Finish Sunny Smiles's tutorial quests for free supplies and early experience.
  • Decide between Ringo and Joe Cobb before the Powder Gangers arrive; siding with the town is the easier start.
  • Chet's store is the first place to buy ammunition and leather armor.
  • Head south toward Primm when you leave; the northern road past Sloan is a deathclaw trap.

Collectibles and items here